on preOpenStack set the style of stack "revMenubar" to "modeless" -- stops the toolbar overlapping the SE set the windowBoundingRect to the working screenrect -- let's you maximise the SE end preOpenStack
Category Archives: Plugins
LiveCode Growl Plugin
I spent an hour this afternoon having a play with the AppleScript commands for Growl and came up with a this little plugin toy for LiveCode. It notifies you when LiveCode is saving a standalone and when the standalone is saved. If anyone can think of anything else they might like notifications of I’m happy to add some more but this is really just a demo of the growl library which is a substack of the plugin.[Download not found]
revObjective 1.2 released!
This new version of revObjective separates out the startup code from the main plugin along with a couple of minor user interface changes.
[Download not found]A screencast showing the basics of working with revObjective is included below.
revObjective 1.1 released!
A new behavior script and custom control manager plugin for Revolution.
Features include:
- Adds an object placing menu button to the tools palette for both revObjective and standard Revolution object libraries.
- Add, Delete, Clone, Place, Edit Script, Edit Controls, Name, Describe, Author, Version your custom controls.
- Drag and drop objects onto your stacks from the object list.
- Drag and drop revObjective files to and from the object list to share.
- Searches stacks during standalone building and finds revObjective behaviors and copies over the behavior scripts in a way that is not file path dependant.
- Packaged with revObjective are MacOS X Search Field, Integer Field, Decimal Number Field and Placeholder Text Field
This plugin is donationware. If you decide it fits into your workflow then please consider donating to encourage further development. [mp:id=6]
Create a disabled version of an image
After a correction on my greyscale formula in my last post from Mark on facebook I reviewed the results of my code and decided the disabled look wasn’t quite right. What I wanted was a a washed out looking version. This code and plugin modifies the alphaData of the image to 33% of the original and greys the imageData 15% more. You can modify the constants in the button code if you want different ratios. Here’s the code:
<code>constant kTranslucencyRatio = 0.33 constant kGreyRatio = 0.15 on fadeImage pImageID local tAlphaData,tOffset,tWidth,tHeight,tAlpha lock screen put the width of pImageID into tWidth put the height of pImageID onto tHeight put the alphaData of pImageID into tAlphaData repeat with tOffset = 0 to tWidth *tHeight put charToNum(char tOffset of tAlphaData) into tAlpha -- handle cases of very low alpha for edge smoothing if round(tAlpha*kTranslucencyRatio) > 0 then put NumToChar(round(tAlpha*kTranslucencyRatio)) into char tOffset of tAlphaData end if end repeat set the alphaData of pImageID to tAlphaData end fadeImage on greyImage pImageID local tImageData, tRed, tGreen, tBlue, tGrey, tOffset,tWidth,tHeight lock screen put the width of pImageID into tWidth put the height of pImageID onto tHeight put the imageData of pImageID into tImageData repeat with tOffset = 0 to tWidth *tHeight * 4 step 4 put charToNum(char tOffset + 2 of tImageData) into tRed put charToNum(char tOffset + 3 of tImageData) into tGreen put charToNum(char tOffset + 4 of tImageData) into tBlue put (30*tRed+59*tGreen+11*tBlue)/100 into tGrey put round(tGrey*kGreyRatio+tRed*(1-kGreyRatio)) into tRed put round(tGrey*kGreyRatio+tGreen*(1-kGreyRatio)) into tGreen put round(tGrey*kGreyRatio+tBlue*(1-kGreyRatio)) into tBlue put NumToChar(tRed) into char tOffset + 2 of tImageData put NumToChar(tGreen) into char tOffset + 3 of tImageData put NumToChar(tBlue) into char tOffset + 4 of tImageData end repeat set the imageData of pImageID to tImageData end greyImage</code>
[dm]10[/dm]
Greyscale an image
Now that I’ve got all my icons into the image library (see my recursive image library creation post) I wanted to limit the number of times I need to go back to an image editor to mess with the original files to create variations. One of the most common variations for button icons is the greyed out disabled icon so I wrote a little rev plugin to greyscale the selected images.
The plugin uses the following command:
<code>on greyscale pImageID local tImageData, tRed, tGreen, tBlue, tGrey, tOffset,tWidth,tHeight lock screen put the width of pImageID into tWidth put the height of pImageID onto tHeight put the imageData of pImageID into tImageData repeat with tOffset = 0 to tWidth *tHeight * 4 step 4 put charToNum(char tOffset + 2 of tImageData) into tRed put charToNum(char tOffset + 3 of tImageData) into tGreen put charToNum(char tOffset + 4 of tImageData) into tBlue --correction for better greyscale from Mark --put (tRed+tGreen+tBlue) div 3 into tGrey put (tRed*30+tGreen*59+tBlue*11) / 100 into tGrey put NumToChar(tGrey) into char tOffset + 2 of tImageData put NumToChar(tGrey) into char tOffset + 3 of tImageData put NumToChar(tGrey) into char tOffset + 4 of tImageData end repeat set the imageData of pImageID to tImageData end greyscale</code>
[dm]9[/dm]