I use an icon collection that is a whole pile (around 2000) of png images stored in a hierarchy of folders (eg Objects and People/48×48/plain/). It has become annoying finding and importing these images one by one into my applications as needed so I wrote a little drag and drop plugin to import images into a stack whenever they are dropped. It works until you have an app your working on that uses drag and drop and then it fails so I thought I’d give the rev image library setup a go. Rather than import images into libraries by hand I decided to slap together a little recursive image library from folder script. Copy the code to a button then click it. The library name is built out of the names of the folders starting with the one you selected.
on mouseUp
local tLibraryFileA
answer folder "Choose a folder:"
if the result is "cancel" then exit mouseUp
recursiveImageLibrary it,"",tLibraryFileA
repeat for each line tLine in the keys of tLibraryFileA
createImageLibrary tLine,tLibraryFileA[tLine]
end repeat
end mouseUp
on recursiveImageLibrary pFolder,pLibraryName,@pLibraryFileA
local tOldFolder
put the defaultFolder into tOldFolder
set the defaultFolder to pFolder
set the itemDel to "/"
if pLibraryName <> "" then put " " after pLibraryName
put item -1 of pFolder after pLibraryName
set the itemDel to "."
repeat for each line tFile in the files
if item -1 of tFile is among the items of "jpg.png.gif" then
put pFolder&"/"&tFile&cr after pLibraryFileA[pLibraryName]
end if
end repeat
repeat for each line tFolder in line 2 to -1 of the folders
recursiveImageLibrary pFolder&"/"&tFolder,pLibraryName,pLibraryFileA
end repeat
end recursiveImageLibrary
on createImageLibrary pLibraryName,pLibraryFiles
local tHighID,tList
-- create the stack
put 230000 into tHighID
if char 1 to 6 of pLibraryName is not "revLib" then put "revLib" before pLibraryName
if there is a stack pLibraryName then
answer error "A library with the same name ("&pLibraryName&") as this library already exists." with "Cancel"
exit createImageLibrary
end if
put revAbsoluteFolderListing(revEnvironmentUserResourcesPath("Icon Libraries",true)) into tList
put cr & "revGeneralIcons" & cr & "revCompatibilityIcons1" after tList
repeat for each line l in tList
if l is empty or there is not a stack l then next repeat
if the name of stack l is pLibraryName then
answer error "That library already exists." with "Cancel"
exit createImageLibrary
end if
put the ID of stack l into item (the number of items in tHighID+1) of tHighID
end repeat
if there is a file (pLibraryName & ".rev") then
answer error "A library with the name" && pLibraryName & ".rev" && "already exists." with "Cancel"
exit createImageLibrary
end if
set the name of the templateStack to pLibraryName
set the destroyStack of the templateStack to false
lock messages
set the style of the templateStack to "modeless"
create invisible stack
reset the templateStack
set the mainStack of stack pLibraryName to pLibraryName
set the ID of stack pLibraryName to (max(tHighID)+1)
set the fileName of stack pLibraryName to revEnvironmentUserResourcesPath("Icon Libraries") & "/" & pLibraryName & ".rev"
set the defaultStack to pLibraryName -- just to make sure
-- now import all the images
repeat for each line tImage in pLibraryFiles
if there is a file tImage then
if tImage is not empty then
import paint from file tImage
end if
end if
end repeat
compact stack pLibraryName
save stack pLibraryName
close stack pLibraryName
unlock messages
end createImageLibrary
OK, once you are done there are two IDE mods that you should make.
If you had a big hierarchy of folders like me you will probably want to sort the image library list so choose View > Revolution UI Elements In Lists from the menu then open up the application browser and find the images card of the revImageLibrary stack and edit the script. Just after “delete last char of tStacksList” add “sort tStacksList”
Next for some reason way back in the depths of time the good people at RunRev forgot to upgrade the icon chooser to support image libraries. “What’s the point of image libraries without them being in the icon chooser?” I hear you ask. Very good question.
Replace the preOpenStack handler in revIconChooser card 1 with:
on preOpenStack
put revAbsoluteFolderListing(revEnvironmentResourcesPath("Icon Libraries")) into tEnvironmentIcons
put revAbsoluteFolderListing(revEnvironmentUserResourcesPath("Icon Libraries")) into tUserIcons
put revCombineFilePaths(tUserIcons,tEnvironmentIcons) into tList
repeat for each line l in tList
if there is not a stack l then next repeat -- windows placeholder
if char 1 to 6 of the short name of stack l is "revLib" then put char 7 to -1 of the short name of stack l & cr after tStacksList
else if char 1 to 3 of the short name of stack l is "rev" then put char 4 to -1 of the short name of stack l & cr after tStacksList
else put the short name of stack l & cr after tStacksList
end repeat
delete last char of tStacksList
sort tStacksList
put the text of btn "library chooser" into tText
if the platform is "MacOS"
then put "-" into tDivider
else put empty into tDivider
if tStacksList is not empty
then put line 1 to 5 tText & cr & tDivider & cr & tStacksList into btn "library chooser"
else put line 1 to 5 of tText into btn "library chooser"
send "menuPick" && the label of btn "library chooser" to btn "library chooser"
set the thumbPosition of scrollbar "iconchooserscrollbar" to 0
put the cCurrentIcon of this stack into fld "ID"
# TH-2008-03-06 : Fix for bug 5987
set the pageIncrement of scrollbar "iconchooserscrollbar" to 20
set the lineIncrement of scrollbar "iconchooserscrollbar" to 10
end preOpenStack
Then edit the script of the “library chooser” button on that card. Where it says:
else put "rev" & pWhich into tStackName
Change to
else
put "rev" & pWhich into tStackName
if there is not a stack tStackName then
put "revLib"&pWhich into tStackName
end if
end if


I not found the revIconChooser card 1. Where is it?
Replace the preOpenStack handler in revIconChooser card 1 with
Salut,
Josep M
Hi Josep
Just type: toplevel “revIconChooser” in the message box, edit and save.
Cheers
Monte